You should also increase the pay of your soldiers to 15 and enact the food for people edict. Build a cigar factory with climate control and skylights; a rum distillery with flavoring facility and mulching machinery; and a gourmet restaurant. Do this to twenty people. Have an idea where everything is so you can come back to them later. By now your iron will have run out so we need to build some more places for income.
You should be around 16k at the moment. Save the game every year. Skylights for your factory wouldn't go amiss but continue to house your people. Try to build one early on to gain access to foreign policy edicts, which are some of the best in the game and can save you a lot of money. If the factory is on the other side of the island that is a long, wasteful detour. Gaining independence Claiming independent is not as hard as it might sound. Games have a couple of a different methods for victory: some seek to have you complete a specific goal, like exporting a certain amount of Iron or attracting enough tourists.
Build an oil refinery near the dock area, import staff for buildings if needed, and start building apartment blocks to house your people. I didn't bother with a cigar industry or a furniture industry, because most of the land that's good for tobacco or lumber is up in the hills; it would take too long to get any product to market. Housing: People need places to live. Raises the price of factory goods for three years. Elections are not allowed with martial law, so if you're going to lose this might be okay to activate in order to stay in power.
Also, if I were el Presidente for a day, one of my first edicts would be to demand a more diverse soundtrack. Also build 1 Guard Station to boost your troops up. In this article we are going to offer up a few hints and tips which should help you get the most from the economic side of your game. Once queues have died down it's time for a much needed clinic. This should ensure their loyalty to you. Development Aid edict by this time, the discounts stack resulting in a 75% discount. If you continue playing after winning the mission, when the iron and bauxite mines run out, they happen to be sitting on land that is extremely good for starting a freeze-dried coffee industry.
The number of rebels should be growing; which we want. Fruitas will make an offer to give you money if they handle exporting; decline it, because you don't need it. The Verdict The amount there is to do and the depth of its political mechanics make stand out over its immediate predecessors. These can feed your people, but also be sold for profit. Capitalists: Capitalists like money more than all of the other factions, and their primary concern is how the economy is going.
Mines will let you extract the minerals from the ground and sell them as exports, and oil wells will do the same for oil. Take them, it should help get the last one. While he makes several odd choices they won't impact your scenario by much. Build a marketplace and two apartment blocks for your people to live in and lower the rent to 1. Then build two gold mines. It should sway many voters to your side as they do not have homes.
I blew up one of my guard stations as I did not need it anymore. Choose your Leader Before each game you are offered a list of leaders to choose from or you can create your own leader. It will take a couple of years for your farms to start producing and for the goods to be transported to the dock but you should start seeing a profit. Now start building your city up. You can support your income with the furniture industry as well. Build a few restaurants in residential areas to satisfy this, and eventually move up to higher class buildings and attractions. Moronic if you're producing rum, and not really that smart in any other situation.
There's a lot going on across the inviting white sand beaches, bungalows, and lush jungle interiors of the latest version of Tropico, which look great except for the waterfalls, which seem lifted out of a 10-year-old game. Doing so will give a huge boost to your support level. Build 2 corn farms and another teamster office. This can help you stay in the black more efficiently than a big export every few months. This means nice accommodations and high class entertainment, all on the opposite of the island from all of your ugly tenements and mines. Place the base down and an achievement will pop up, after this reload the save.